Since fans are still unsure about what the next piece of downloadable content (DLC) for Elden Ring will be, the developer, FromSoftware, may want to take a look at what players are requesting and how they play the game to determine how to extend what is already a very large game. To be more specific, the developer has to examine the manner in which players have been delving into Elden Ring's player versus player (PVP) mechanisms and frequently putting their gaming prowess to the test against that of other players. When the next piece of downloadable content for Dark Souls, Elden Ring, is released, it would be interesting for FromSoftware to consider utilizing a feature that was first presented in the base game as a way to enhance the player vs player combat in Elden Ring. This would be the player-versus-player arena that was introduced for the first time in the Dark Souls downloadable content called Artorias of the Abyss. It is also home to the Stoicism Battle to buy Elden Ring items . History of Dark Souls' Player-versus-Player Arenas The player-versus-player (PVP) invasion system, which became renowned thanks to the Dark Souls series, has made a few attempts to change this aspect to make it more chaotic in order to better focus on how players are able to participate in combat with one another. This has included, in some instances, providing gamers with the opportunity to participate in some boss fights, such as Dark Souls 2's Looking Glass Knight. There were, however, a few player versus player (PVP) areas that started to build up solely through the focus of the community that catered to players who wanted a more even duel that would give them the opportunity to really test their skills against other players as opposed to an AI that could be exploited. After defeating Artorias the Abysswalker, the Oolacile Township was added to Dark Souls as part of the first downloadable content pack for the game. This brought about a swift shift in the popular player vs player locales. The Battle of Stoicism is a vast player vs player arena that can be found at this area. It matches players up with others who are also searching for an even fight. However, at the beginning of Oolacile Township itself, this arena was almost soon abandoned due, in part, to the lengthy matching delays and restricted dueling possibilities available. This same concept was explored again in Dark Souls 3 with the Hollow Arena. While it is safe to say that it was a greater success than the Battle of Stoicism, it is still frequently overlooked in favor of more popular dueling venues. The high-stakes invasion system in Dark Souls is something that neither the Hollow Arena nor the Battle of Stoicism are able to replicate. This brings us to the next point. If this is the case, then the easiest place for FromSoftware to begin when they plan to introduce a dedicated PVP location for another title is through the limitations placed on game modes. A dedicated player versus player arena for Elden Ring. When looking at the past of FromSoftware's portfolio with the Dark Souls series, it is clear that players enjoy the dedicated PVP locales. On the other hand, the areas that are most popular among players who like player versus player (PVP) combat in these games are typically those that are selected by the players themselves as opposed to being entirely built by the developer. This is typically the case due to the fact that the locations that are typically produced by FromSoftware are not much more than a huge plot in which players are able to put Dark Souls' best PVP builds to the test without any interference from external sources. If there is going to be a spot in Elden Ring that is only devoted to player vs player combat, the first step in the process should be to create a unique arena that cannot be found anywhere else in the Lands Between. As opposed to being empty rings in which players may only use their own equipment to battle, these zones could be made more memorable by include environmental hazards. This is just one example of how this could be done. If these venues offered everything from catapults to a feature analogous to Radahn's pouring arrows, it would be more appealing for gamers to select them over other popular sites. Similarly, with the new locales that many of the Dark Souls DLC frequently provide to their individual games, these arenas might potentially feature areas that could be crucial to Elden Ring's lore but wouldn't offer much in the way of gameplay. Even if these landscapes weren't otherwise fully fleshed out enough to explore, players may explore places like the ancient versions of Farum Azula or the Badlands, which is where Godfrey took his Long March. PVP arenas allow for this type of exploration. Elden Ring should take this form of player-versus-player combat to the next level by incorporating a variety of game modes into these arenas, in addition to adding new settings and the ability to interact with dangers.